This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.
In combination with a game rules mod (also attached here), you can even get achievements with any rules enabled.
Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.
Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.
Game rules mod
I didn't put this mod up on the workshop. You can only download the rules mod (Rules Mod.zip) from this download page.
Extract it in 'C:Users<Yourname>DocumentsParadox InteractiveCrusader Kings IImod'.
There should be a mod file and a folder called 'rules' now.
Just select the mod in the launcher to activate it.
Important: If you want achievements using the rules mod, make sure to set the achievement pointers in the cheat table extension to the correct values. The right setting is listed under each option inside the table itself.
Author: CompactDisc
Sep 06, 2019 You can find it at UserslDocumentsParadox InteractiveCrusader Kings IIlogs. Typically the conflict is the last line. Though, it does sound like the memory issue CK2 was having several years ago, which haunted anyone who met the requirements to run CK2, but only barely.
The source of information - Crusader Kings 2
| DOWNLOAD (1.7 Kb) | 2019-Oct-22 Downloads: 804 |
MORE LIKE THIS:
- Crusader Kings 2: Table for Cheat Engine v3.0.1 Steam {rlurking} [2019-Jan-18]
- Crusader Kings 2: Trainer +13 v23.08.2019] {MrAntiFun / WeMod} [2019-Aug-23]
- Crusader Kings 2: Trainer +11 v3.0 {MrAntiFun} [2018-Nov-15]
- Crusader Kings 2: Table for Cheat Engine v3.2.1 Steam {Recifense} [2019-Jun-08]
- Crusader Kings 2: Table for Cheat Engine v3.3.0 Steam {Recifense} [2019-Oct-25]
Features:
- Minimum Gold [1]
- Upgrade in 1 Days [2]
- Include Vassals
- Construction in 1 Day [3]
- Include Vassals
- Movement in 1 Day [4]
- God Mode [5]
- Morale [6]
Crusader Kings Ii Mods
Damage (x16) [7](Warning)
- Immediately Siege/Assault [8]
- Super Ruler [9](*)
- Diplomacy (base) >= 70
- Martial (base) >= 70
Crusader Kings Ii 3.3.1
- Stewardship (base) >= 70
- Intrigue (base) >= 70
- Learning (base) >= 70
- Fertility = 1
- Health = 9.9
- Prestige >= 100
- Piety >= 100
- Revolt Risk [A]

- Technology Level [B] (user defined => max = 8)(**)
- Decadence at Minimum value [C]
- Change Culture of a County [D]
- Include Vassals
- Change Religion of a County [E]
- Include Vassals
- Minimum Army Troop Size (100)[F]
- Minimum Holding Troop Size (200)[G]
- Great Work Phase in 1 Month [H]
- Great Work Feature in 1 Month [I]
- Pointers [J]
[1] Human player's wealth will not go under minimum value (7000);
[2] Human Player's buildings upgrades will take 1 day (his/her vassals can be included);
[3] Human Player's constructions will take 1 day (his/her vassals can be included);
[4] Human Player's Army/Fleet will move to neighbor area in 1 day;
[5] Human Player's troops will not decrease size during battles/assaults;
[6] Human Player's troops will not loose morale during battles/assaults;
[7] NON Human Player's troops will have their damage multiplied by 16 (warning: even in battles that does involve the Human Player);
[8] Sieges by Human Player will always have assault option enabled and, when Human Player is under siege, assault will never be enabled (this only affects sieges involving the Human Player);
[9] Human Player's many attributes will be increased ((*) it can be changed manually)
[A] When looking at Human Player's Capitals, the Revolve Risk will be zeroed;
[B] Human Player's provinces will have a minimum technology level defined by the user (it works when day passes);
[C] Human Player's decadence will be kept at a minimum value (that depends on each faction/dinasty);
[D] Selected Human Player's Province will have its Culture changed to match with the Human Player's culture (his/her vassals' provinces can be included);
[E] Selected Human Player's Province will have its Religion changed to match with the Human Player's religion (his/her vassals' provinces can be included);
[F] Selected Human Player's Army will have its troops' size checked to a minimum value (100);
[G] Selected Human Player's Province holding Army will have its troops' size checked to a minimum value (200);
[H] Human Player's Great Work Phase will finish in 1 month;
[I] Human Player's Great Work Featuree will finish in 1 month;
[J] used at the table;
(**) Change the value to 1, then 2, and so on (in this way you will see what tech is available for each level. remember that your neighbors can inherit it as well)
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process 'CK2game.exe' in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On
Author: Recifense
Crusader Kings 2 3.2.1 Download
The source of information - Crusader Kings 2
| DOWNLOAD (10.0 Kb) | 2019-Oct-25 Downloads: 955 |
MORE LIKE THIS:
- Crusader Kings 2: Table for Cheat Engine v3.0.1 Steam {rlurking} [2019-Jan-18]
- Crusader Kings 2: Table for Cheat Engine v3.3.0 {CompactDisc} [2019-Oct-22]
- Crusader Kings 2: Trainer +13 v23.08.2019] {MrAntiFun / WeMod} [2019-Aug-23]
- Crusader Kings 2: Trainer +11 v3.0 {MrAntiFun} [2018-Nov-15]
- Crusader Kings 2: Table for Cheat Engine v3.2.1 Steam {Recifense} [2019-Jun-08]
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